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Mongoose Traveller SRD

Animals

Animals have a similar range of characteristics to humans, but there are several differences:

Instinct: Instinct is the animal equivalent of Education. Animals apply their Instinct DM to tasks such as sensing prey or solving problems.

Pack: Pack is the animal equivalent of Social Standing. The higher a creature’s Pack score, the larger the group that it is associated with, and the more standing the creature has in that group.

Terrain DM Chart
Roll for Creature Movement
Terrain TypeDMSize DM123456
Clear+3-WWWWW +2F -6
Plain or Prairie+4-WWWW +2W +4F -6
Desert (hot or cold)+3-3WWWWF -4F -6
Hills, foothills--WWWW +2F -4F -6
Mountain--WWWF -2F -4F -6
Forest-4-4WWWWF -4F -6
Woods-2-1WWWWWF -6
Jungle-4-3WWWWW +2F -6
Rainforest-2-2WWWW +2W +4F -6
Rough, Broken-3-3WWWW +2F -4F -6
Swamp, Marsh-2+4S -6A +2WWF -4F -6
Beach, Shore+3+2S +1A +2WWF -4F -6
Riverbank+1+1S -4AWWWF -6
Ocean shallows+4+1S +4S +2SSF -4F -6
Open ocean+4-4S +6S +4S +2SF -4F -6
Deep ocean+4+2S +8S +6S +4S +2SS -2

Animal Types
2d6HerbivoreOmnivoreCarnivoreScavenger
1 or lessFilterGathererPouncerCarrion-eater
2FilterEaterSirenReducer
3IntermittentGathererPouncerHijacker
4IntermittentEaterKillerCarrion-Eater
5IntermittentGathererTrapperIntimidator
6IntermittentHunterPouncerReducer
7GrazerHunterChaserCarrion-eater
8GrazerHunterChaserReducer
9GrazerGathererChaserHijacker
10GrazerEaterKillerIntimidator
11GrazerHunterChaserReducer
12GrazerGathererSirenHijacker
13 or moreGrazerGathererChaserIntimidator

Rural Encounter Table
2d6Creature Type
2Scavenger
3Omnivore
4Scavenger
5Omnivore
6Herbivore
7Herbivore
8Herbivore
9Carnivore
10Unusual Event or Natural Feature
11Carnivore
12Carnivore

Behaviours (top)

Terran creatures that exemplify these behaviours are noted in brackets after the name. Characteristic modifiers and skills are noted after the description – the exact level of skills varies depending on the particular creature.

Carrion-Eater (vulture): Scavengers which wait for all other threats to disperse before beginning. Carrion-eaters have Recon. Instinct +2.

Chaser (wolf): Animals which kill their prey by attacking and exhausting it after a chase. Chasers have Athletics (co-ordination and/or endurance). Dexterity +4, Instinct +2, Pack +2.

Eater (army ant): Eaters will eat anything they encounter, including characters.
Endurance +4. Pack +2.

Filter (earthworm): Herbivores which pass their environment through their bodies are termed filters. Unlike grazers, which move to food, filters move a flow of matter through themselves and filter out the food. Endurance +4.

Gatherer (raccoon, chimpanzee): Gatherers are herbivores that collect and store food. Gatherers have Stealth. Pack +2.

Grazer (antelope): Grazers move from food source to food source, often in large packs. Their primary form of defence tends to be fleeing danger. Instinct +2, Pack +4.

Hunter (baboon): Opportunistic predators that stalk easy prey. Hunters have Survival. Instinct +2.

Hijacker (lion): Scavengers which steal the kills of others through brute force or weight of numbers are hijackers.
Strength +2, Pack +2.

Intimidator (coyote): Scavengers which establish their claim to food by frightening or intimidating other creatures. Intimidators have Persuade.

Killer (shark): Carnivores that possess a raw killing instinct, attacking in a frenzied manner. Killers have Melee and either Strength or Dexterity +4, Instinct +4, Pack –2.

Intermittent (elephant): Herbivores that do not devote their entire time to searching for food. Intermittents have Pack +4.

Pouncer (cat): Pouncers kill by stalking and ambushing their prey. Pouncers have Stealth, Recon and Athletics. Dexterity +4, Instinct +4.

Reducer (vermin): Reducers are scavengers that act constantly on all available food, devouring even the remains left by other scavengers. Pack +4

Siren (venus fly-trap): Sirens create a lure to attract prey. Usually, this lure will be specific to the species the siren preys on, but some rare lures are universal. Sirens have Deception. Pack –4

Trapper (spider): An animal which allows its prey to enter a trap. Generally, any creature surprised by a trapper is caught in its trap. Pack –2.

Creature Sizes and Characteristics (top)

For each creature, roll 2d6 for its Size and apply any Dice Modifiers from its Terrain or Movement category. The creature’s Size determines its Weight, Strength, Dexterity and Endurance – for example, a roll of 7 means that the creature has a Strength of 3d6, an Dexterity of 3d6 and an Endurance of 3d6.

Roll 2d6 separately for the animal’s Weapons and Armour. Add a +8 DM when rolling for weapons if the animal is a Carnivore, and a +4 if it is an Omnivore; subtract a –6 DM if the animal is a Herbivore. Scavengers automatically have Teeth in addition to any other weapons. If a number is present after the Weapons type, then add that number to the number of damage dice the creature rolls.

Size Table
2d6Weight (kg)StrengthDexterityEndurance
1 or less111d61
2321d62
361d62d61d6
4121d62d61d6
5252d63d62d6
6502d64d62d6
71003d63d63d6
82003d63d63d6
94004d62d64d6
108004d62d64d6
1116005d62d65d6
1232006d61d66d6
13 or more50007d61d67d6

Weapons Table
2d6Weapons
1 or lessNone
2Teeth
3Horns
4Hooves
5Hooves and Teeth
6Teeth +1
7Claws +1
8Stinger +1
9Thrasher +1
10Claws and Teeth +2
11Claws +2
12Teeth +2
13 or moreThrasher +2

Armour Table
2d6Armour
1 or less0
20
30
41
51
62
72
83
93
104
114
125
13 or more5

Roll 2d6+DMs for the animal’s Instinct and Pack. Intelligence for most animals is 0 or 1.

All animals have at least Survival 0, Athletics 0 and Recon 0, and most will have 1d6 ranks split among these skills, Melee (natural weapons), and any skills listed in their behaviour.

Damage from attacks depends on the creature’s Strength score.

StrengthDamage
1-101d6
11-202d6
21-303d6
31-404d6
41-505d6
51-606d6

Number Encountered
PackEncountered
01
1-21d3
3-51d6
6-82d6
9-113d6
12-144d6
15+5d6

Animal Reactions (top)

When characters disturb an animal or otherwise draw attention to themselves while within its territory roll 2d6 and consult the following table. If the result on the table is neither attack nor flee, then the animal stands still until provoked again, in which case roll again.

TypeAttackFlee
Herbivore
Filter10+ if possible5-
Intermittent10+4-
Grazer8+6-
Omnivore
Gatherer9+7-
HunterIf the hunter is bigger than at least one character, then it attacks on a 6+. Otherwise, it attacks on a 10+5-
Eater5+4-
Carnivore
PouncerIf the pouncer has surprise, it attacks.If the pouncer is surprised, it flees.
ChaserIf the chasers outnumber the characters, they attack.5-
TrapperIf the trapper has surprise, it attacks5-
SirenIf the siren has surprise, it attacks4-
Killer6+3-
Scavenger
Hijacker7+6-
Intimidator8+7-
Carrion-eater11+7-
Reducer10+7-